
Techs: Neural Motivator
Ships: 2 Carriers, 1 Cruiser, 2 Fighters, 5 Infantry, 1 Space Dock, 1 PDS
Planets: Retillion (2/3), Shalloq (1/2)
Max Commodities: 3
ACTION: Discard 1 action card from your hand.
When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.
You can have any number of action cards in your hand. Game effects cannot prevent you from using this ability.
At the start of your turn:
Look at the Yssaril player's hand of action cards. Choose 1 of those cards and add it to your hand.
Then, return this card to the Yssaril player.
During your turn of the action phase, players that have passed cannot play action cards.
Prerequisites: 1 Green Technology
ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.
Prerequisites: 3 Green Technologies
Cost: 8
Combat: 5 (x2)
Move: 2
Capacity: 3
Abilities:
Sustain Damage;
This ship can move through systems that contain other player's ships.
Cost: 2
Combat: 6
Abilities:
Deploy - After you use your STALL TACTICS faction ability, you may place 1 mech on a planet you control;
Sustain Damage.
unlock Criteria: Game Start.
Ability:
This card has the text ability of each other player's agent, even if that agent is exhausted.
unlock Criteria: Have 7 action cards.
Ability:
After another player activates a system that contains your units:
You may look at that player's action cards, promissory notes, or secret objectives.
unlock Criteria: Have 3 Scored Objectives.
Ability:
ACTION: Each other player shows you 1 action card from their hand. For each player, you may either take that card or force that player to discard 3 random action cards from their hand.
Then, purge this card.