
Techs: Sarween Tools
Ships: 2 Carriers, 1 Destroyer, 4 Fighters, 4 Infantry, 1 Space Dock
Planets: Darien (4/4)
Max Commodities: 2
At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.
After each space battle round, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit and assign it to 1 of your opponent's ships in that system.
At the start of a ground combat against 2 or more ground forces that are not controlled by the Yin player:
Replace 1 of your opponent's infantry with 1 infantry from your reinforcements.
Then, return this card to the Yin player.
At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighter ships, if able.
Prerequisites: 2 Yellow Technologies
After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.
Prerequisites: 2 Green Technologies
Cost: 8
Combat: 9 (x2)
Move: 1
Capacity: 3
Abilities:
Sustain Damage;
When this ship is destroyed, destroy all ships in this system.
Cost: 2
Combat: 6
Abilities:
Deploy - When you use your INDOCTRINATION faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry;
Sustain Damage.
unlock Criteria: Game Start.
Ability:
After a player's unit is destroyed:
You may exhaust this card to allow that player to place 2 fighters in the destroyed unit's system if it was a ship, or 2 infantry on its planet if it was a ground force.
unlock Criteria: Use your INDOCTRINATION faction ability.
Ability:
This card satisfies a green technology prerequisite.
When you research a technology owned by another player, you may return 1 of your infantry to reinforcements to ignore its prerequisites.
unlock Criteria: Have 3 Scored Objectives.
Ability:
ACTION: Commit up to 3 infantry from your reinforcements to any non-home planets and resolve invasions on those planets; players cannot use SPACE CANNON against those units.