The Yin Brotherhood

Starting Information:

Techs: Sarween Tools

Ships: 2 Carriers, 1 Destroyer, 4 Fighters, 4 Infantry, 1 Space Dock

Planets: Darien (4/4)

Max Commodities: 2

Faction ability

Indoctrination

At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.

Devotion

After each space battle round, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit and assign it to 1 of your opponent's ships in that system.

promissory note

Greyfire Mutagen

At the start of a ground combat against 2 or more ground forces that are not controlled by the Yin player:

Replace 1 of your opponent's infantry with 1 infantry from your reinforcements.

Then, return this card to the Yin player.

unique technology

Impulse Core (Yellow):

At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighter ships, if able.

Prerequisites: 2 Yellow Technologies

Yin Spinnder (Green):

After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships.

Prerequisites: 2 Green Technologies

unique Units

Flagship: Van Hauge

Cost: 8

Combat: 9 (x2)

Move: 1

Capacity: 3

Abilities:

Sustain Damage;

When this ship is destroyed, destroy all ships in this system.

mech: Moyin's Ashes

Cost: 2

Combat: 6

Abilities:

Deploy - When you use your INDOCTRINATION faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry;

Sustain Damage.

leaders

agent: Brother Milor

unlock Criteria: Game Start.

Ability:

After a player's unit is destroyed:

You may exhaust this card to allow that player to place 2 fighters in the destroyed unit's system if it was a ship, or 2 infantry on its planet if it was a ground force.

commander: Brother Omar

unlock Criteria: Use your INDOCTRINATION faction ability.

Ability:

This card satisfies a green technology prerequisite.

When you research a technology owned by another player, you may return 1 of your infantry to reinforcements to ignore its prerequisites.

hero: Dannel of the Tenth

unlock Criteria: Have 3 Scored Objectives.

Ability:

ACTION: Commit up to 3 infantry from your reinforcements to any non-home planets and resolve invasions on those planets; players cannot use SPACE CANNON against those units.