
Techs: Graviton Laser System
Ships: 1 Carrier, 2 Cruisers, 3 Fighters, 4 Infantry, 1 Space Dock, 1 PDS
Planets: Archon Ren (2/3), Archon Tau (1/1)
Max Commodities: 4
After you resolve the primary or secondary ability of the "Diplomacy" strategy card, you may gain control of 1 planet other than Mecatol Rex that does not contain any units and is in a system that is adjacent to a planet you control.
When an agenda is revealed, you may spend 1 token from your strategy pool to discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.
When an agenda is revealed:
Remove 1 token from the Xxcha player's strategy pool and return it to their reinforcements. Then, discard the revealed agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.
Then, return this card to the Xxcha player.
After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
Prerequisites: 2 Yellow Technologies
You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
Prerequisites: 1 Green Technology
Cost: 8
Combat: 7 (x2)
Move: 1
Capacity: 3
Abilities:
Sustain Damage;
Space Cannon 5 (x3);
You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Cost: 2
Combat: 6
Abilities:
You may use this unit's Space Cannon ability against ships that are in adjacent systems;
Sustain Damage;
Space Cannon 8.
unlock Criteria: Game Start.
Ability:
ACTION: Exhaust this card to ready any planet; if that planet is in a system that is adjacent to a planet you control, you may remove 1 infantry from that planet and return it to its reinforcements.
unlock Criteria: Control planets that have a combined value of at least 12 influence.
Ability:
Each planet you exhaust to cast votes provides 1 additional vote. Game effects cannot prevent you from voting on an agenda.
unlock Criteria: Have 3 Scored Objectives.
Ability:
ACTION: You may discard 1 law from play. Look at the top 5 cards of the agenda deck. Choose 2 to reveal, and resolve each as if you had cast 1 vote for an outcome of your choice; discard the rest. Other players cannot resolve abilities during this action.
Then, purge this card.