The Xxcha Kingdom

Starting Information:

Techs: Graviton Laser System

Ships: 1 Carrier, 2 Cruisers, 3 Fighters, 4 Infantry, 1 Space Dock, 1 PDS

Planets: Archon Ren (2/3), Archon Tau (1/1)

Max Commodities: 4

Faction ability

Peace Accords

After you resolve the primary or secondary ability of the "Diplomacy" strategy card, you may gain control of 1 planet other than Mecatol Rex that does not contain any units and is in a system that is adjacent to a planet you control.

Quash

When an agenda is revealed, you may spend 1 token from your strategy pool to discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.

promissory note

Political Favor

When an agenda is revealed:

Remove 1 token from the Xxcha player's strategy pool and return it to their reinforcements. Then, discard the revealed agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.

Then, return this card to the Xxcha player.

unique technology

Nullification Field(Yellow):

After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Prerequisites: 2 Yellow Technologies

Instinct Training (Green):

You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.

Prerequisites: 1 Green Technology

unique Units

Flagship: Loncara Ssodu

Cost: 8

Combat: 7 (x2)

Move: 1

Capacity: 3

Abilities:

Sustain Damage;

Space Cannon 5 (x3);

You may use this unit's SPACE CANNON against ships that are in adjacent systems.

mech: Indomitus

Cost: 2

Combat: 6

Abilities:

You may use this unit's Space Cannon ability against ships that are in adjacent systems;

Sustain Damage;

Space Cannon 8.

leaders

agent: Ggrocuto Rinn

unlock Criteria: Game Start.

Ability:

ACTION: Exhaust this card to ready any planet; if that planet is in a system that is adjacent to a planet you control, you may remove 1 infantry from that planet and return it to its reinforcements.

commander: Elder Qanoj

unlock Criteria: Control planets that have a combined value of at least 12 influence.

Ability:

Each planet you exhaust to cast votes provides 1 additional vote. Game effects cannot prevent you from voting on an agenda.

hero: Xxekir Grom

unlock Criteria: Have 3 Scored Objectives.

Ability:

ACTION: You may discard 1 law from play. Look at the top 5 cards of the agenda deck. Choose 2 to reveal, and resolve each as if you had cast 1 vote for an outcome of your choice; discard the rest. Other players cannot resolve abilities during this action.

Then, purge this card.