
Techs: Self Assembly Routines
Ships: 1 Dreadnought, 1 Carrier, 1 Cruiser, 3 Fighters, 3 Infantry, 1 Space Dock
Planets: Acheron (4/0)
Max Commodities: 2
Capture your opponent's non-structure units that are destroyed during combat.
When you produce a unit, you may return 1 captured unit of that type to produce that unit without spending resources.
When you research a unit upgrade technology, you may return 1 captured unit of that type to ignore all of the technology's prerequisites.
After you activate a system:
Your ships do not roll for gravity rifts during this movement; apply an additional +1 to the move values of your ships that would move out of or through a gravity rift instead.
Then, return this card to the Vuil'raith player.
ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements
Prerequisites: 1 Red Technology
Production: 5
Abilities:
This system is a gravity rift; your ships do not roll for this gravity rift;
Place a dimensional tear token beneath this unit as a reminder;
Up to 6 fighters in this system do not count against your ships' capacity.
Prerequisites: None
Production: 7
Abilities:
This system is a gravity rift; your ships do not roll for this gravity rift;
Place a dimensional tear token beneath this unit as a reminder;
Up to 12 fighters in this system do not count against your ships' capacity.
Prerequisites: 2 Yellow Technologies
Cost: 8
Combat: 5 (x2)
Move: 1
Capacity: 3
Abilities:
Sustain Damage;
Bombardment 5;
Capture all other non-structure units that are destroyed in this system, including your own.
Cost: 2
Combat: 6
Abilities:
When your infantry on this planet are destroyed, place them on your faction sheet; those units are captured;
Sustain Damage.
unlock Criteria: Game Start.
Ability:
After another player replenishes commodities:
You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
unlock Criteria: Have units in 3 Gravity Rifts.
Ability: When you produce fighter or infantry units:
Up to 2 of those units do not count against your PRODUCTION limit.
unlock Criteria: Have 3 Scored Objectives
Ability:
ACTION: Each other player rolls a die for each of their non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units.
Then, purge this card.