The Nekro Virus

Starting Information:

Techs: Daxcive Animators, Valefar Assimilator X, Valefar Assimilator Y

Ships: 1 Dreadnought, 1 Carrier, 1 Cruiser, 2 Fighters, 2 Infantry, 1 Space Dock

Planets: Mordai II (4/0)

Max Commodities: 3

Faction ability

Galatic Threat

You cannot vote on agendas. Once per agenda phase, after an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, gain 1 technology that is owned by a player who voted how you predicted.

Technological Singularity

Once per combat, after 1 of your opponent's units is destroyed, you may gain 1 technology that is owned by that player.

Propagation

You cannot research technology. When you would research a technology, gain 3 command tokens instead.

promissory note

Antivirus

At the start of a combat:

Place this card face-up in your play area.

While this card is in your play area, the Nekro player cannot use their TECHNOLOGICAL SINGULARITY faction ability against you.

If you activate a system that contains 1 or more of the Nekro player's units, return this card to the Nekro player.

unique technology

Valefar Assimilator X (None):

When you would gain another player's technology using 1 of your faction abilities, you may place the "X" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.

Prerequisites: None

Valefar Assimilator Y (None):

When you would gain another players technology using 1 of your faction abilities, you may place the "Y" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.

Prerequisites: None

unique Units

Flagship: The Alastor

Cost: 8

Combat: 9 (x2)

Move: 1

Capacity: 3

Abilities:

Sustain Damage;

At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.

mech: Mordred

Cost: 2

Combat: 6

Abilities:

During combat against an opponent who has an "X" or "Y" token on 1 or more of their technologies, apply +2 to the result of each of this unit's combat rolls;

Sustain Damage.

leaders

agent: Nekro Malleon

unlock Criteria: Game Start

Ability:

During the action phase:

You may exhaust this card to choose a player; that player may discard 1 action card or spend 1 command token from their command sheet to gain 2 trade goods.

commander: Nekro Acidos

unlock Criteria: Own 3 technologies. A "Valefar Assimilator" technology counts only if its X or Y token is on a technology

Ability:

After you gain a technology:

You may draw 1 action card.

hero: UNIT.DSGN.FLAYESH

unlock Criteria: Have 3 Scored Objectives

Ability:

ACTION: Choose a planet that has a technology specialty in a system that contains your units. Destroy any other player's units on that planet. Gain trade goods equal to that planet's combined resource and influence values and gain 1 technology that matches the specialty of that planet.

Then, purge this card.