
Techs: Daxcive Animators, Valefar Assimilator X, Valefar Assimilator Y
Ships: 1 Dreadnought, 1 Carrier, 1 Cruiser, 2 Fighters, 2 Infantry, 1 Space Dock
Planets: Mordai II (4/0)
Max Commodities: 3
You cannot vote on agendas. Once per agenda phase, after an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, gain 1 technology that is owned by a player who voted how you predicted.
Once per combat, after 1 of your opponent's units is destroyed, you may gain 1 technology that is owned by that player.
You cannot research technology. When you would research a technology, gain 3 command tokens instead.
At the start of a combat:
Place this card face-up in your play area.
While this card is in your play area, the Nekro player cannot use their TECHNOLOGICAL SINGULARITY faction ability against you.
If you activate a system that contains 1 or more of the Nekro player's units, return this card to the Nekro player.
When you would gain another player's technology using 1 of your faction abilities, you may place the "X" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.
Prerequisites: None
When you would gain another players technology using 1 of your faction abilities, you may place the "Y" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.
Prerequisites: None
Cost: 8
Combat: 9 (x2)
Move: 1
Capacity: 3
Abilities:
Sustain Damage;
At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.
Cost: 2
Combat: 6
Abilities:
During combat against an opponent who has an "X" or "Y" token on 1 or more of their technologies, apply +2 to the result of each of this unit's combat rolls;
Sustain Damage.
unlock Criteria: Game Start
Ability:
During the action phase:
You may exhaust this card to choose a player; that player may discard 1 action card or spend 1 command token from their command sheet to gain 2 trade goods.
unlock Criteria: Own 3 technologies. A "Valefar Assimilator" technology counts only if its X or Y token is on a technology
Ability:
After you gain a technology:
You may draw 1 action card.
unlock Criteria: Have 3 Scored Objectives
Ability:
ACTION: Choose a planet that has a technology specialty in a system that contains your units. Destroy any other player's units on that planet. Gain trade goods equal to that planet's combined resource and influence values and gain 1 technology that matches the specialty of that planet.
Then, purge this card.