
Techs: Psychoarchaeology, AI Development Algorithm
Ships: 2 Carrier, 1 Destroyer, 2 Fighters, 1 Mech, 3 Infantry, 1 Space Dock,
Planets: Naazir (2/1), Rokha (1/2)
Max Commodities: 3
When you explore a planet that contains 1 of your mechs, you may draw 1 additional card; choose 1 to resolve and discard the rest.
Action: Either purge 2 of your relic fragments of the same type to gain 1 relic; or purge 1 of your relic fragments to gain 1 command token.
ACTION: Purge 2 of your relic fragments of the same type to gain 1 relic.
Then return this card to the Naaz-Rokha player.
At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round.
Prerequisites: 1 Red Technology
After you explore a planet, ready that planet.
Prerequisites: 3 Green Technologies
Cost: 8
Combat: 9 (x2)
Move: 1
Capacity: 4
Abilities:
Sustain Damage;
Your mechs in this system roll 1 additional die during combat.
Cost: 2
Combat: 6
Abilities:
If this unit is in the space area of the active system at the start of a space combat, flip this card;
Sustain Damage.
Cost: 2
Combat: 6
Abilities:
If this unit is in the space area of the active system at the start of a space combat, flip this card;
Sustain Damage.
unlock Criteria: Game Start.
Ability:
At the end of a player's turn:
You may exhaust this card to allow that player to explore 1 of their planets.
unlock Criteria: Have 3 mechs in 3 systems.
Ability:
After you gain control of a planet that was controlled by another player: You may explore that planet.
unlock Criteria: Have 3 Scored Objectives.
Ability:
ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool.
Then, purge this card.