The Naaz-Rokha Alliance

Starting Information:

Techs: Psychoarchaeology, AI Development Algorithm

Ships: 2 Carrier, 1 Destroyer, 2 Fighters, 1 Mech, 3 Infantry, 1 Space Dock,

Planets: Naazir (2/1), Rokha (1/2)

Max Commodities: 3

Faction ability

Distant Suns

When you explore a planet that contains 1 of your mechs, you may draw 1 additional card; choose 1 to resolve and discard the rest.

Fabrication

Action: Either purge 2 of your relic fragments of the same type to gain 1 relic; or purge 1 of your relic fragments to gain 1 command token.

promissory note

Black Market Forgery

ACTION: Purge 2 of your relic fragments of the same type to gain 1 relic.

Then return this card to the Naaz-Rokha player.

unique technology

Supercharge (Red):

At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round.

Prerequisites: 1 Red Technology

Pre-Fab Arcologies (Green):

After you explore a planet, ready that planet.

Prerequisites: 3 Green Technologies

unique Units

Flagship: Visz El Vir

Cost: 8

Combat: 9 (x2)

Move: 1

Capacity: 4

Abilities:

Sustain Damage;

Your mechs in this system roll 1 additional die during combat.

mech: Eidolon

Cost: 2

Combat: 6

Abilities:

If this unit is in the space area of the active system at the start of a space combat, flip this card;

Sustain Damage.

mech: Eidolon

Cost: 2

Combat: 6

Abilities:

If this unit is in the space area of the active system at the start of a space combat, flip this card;

Sustain Damage.

leaders

agent: Garv and Gunn

unlock Criteria: Game Start.

Ability:

At the end of a player's turn:

You may exhaust this card to allow that player to explore 1 of their planets.

commander: Dart and Tai

unlock Criteria: Have 3 mechs in 3 systems.

Ability:

After you gain control of a planet that was controlled by another player: You may explore that planet.

hero: Hesh and Prit

unlock Criteria: Have 3 Scored Objectives.

Ability:

ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool.

Then, purge this card.