The L1Z1X Mindnet

Starting Information:

Techs: Neural Motivator, Plasma Scoring

Ships: 1 Dreadnought, 1 Carrier, 3 Fighters, 5 Infantry, 1 Space Dock, 1 PDS

Planets: 0.0.0 (5/0)

Max Commodities: 2

Faction ability

Assimilate

When you gain control of a planet, replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.

Harrow

At the end of each round of ground combat, your ships in the active system may use their Bombardment abilities against your opponent's ground forces on the planet.

promissory note

Cybernetic Enhancements

At the start of your turn:

Remove 1 token from the L1Z1X player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool.

Then, return this card to the L1Z1X player.

unique technology

Inheritance Systems (Yellow):

You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.

Prerequisites: 2 Yellow Technologies

unique Units

Super-Dreadnought I

Cost: 4

Combat: 5

Move: 1

Capacity: 2

Abilities:

Sustain Damage;

Bombardment 5.

Prerequisites: None

Super-Dreadnought I

Cost: 4

Combat: 4

Move: 2

Capacity: 2

Abilities:

Sustain Damage;

Bombardment 5;

This unit cannot be destroyed by "Direct Hit" action cards.

Prerequisites: 1 Yellow and 2 Blue Technologies

Flagship: 0.0.1

Cost: 8

Combat: 5 (x2)

Move: 1

Capacity: 5

Abilities:

Sustain Damage;

During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able.

mech: Annihilator

Cost: 2

Combat: 6

Abilities:

While not participating in ground combat, this unit can use its BOMBARDMENT ability on planets in its system as if it were a ship;

Sustain Damage;

Bombardment 8.

leaders

agent: I48S

unlock Criteria: Game Start.

Ability:

After a player activates a system:

You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.

commander: 2RAM

unlock Criteria: Have 4 dreadnoughts on the Board.

Ability:

Units that have PLANETARY SHIELD do not prevent you from using Bombardment.

hero: The Helmsman

unlock Criteria: Have 3 Scored Objectives.

Ability:

ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system.

Then, purge this card.