The Ghosts of Creuss

Starting Information:

Techs: Gravity Drive

Ships: 1 Carrier, 2 Destroyers, 2 Fighters, 4 Infantry, 1 Space Dock

Planets: Creuss (4/2), Delta Wormhole

Max Commodities: 4

Faction ability

Quantum Entanglement

You treat all systems that contain either an alpha or beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.

slipstream

During your tactical actions, apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains either an alpha or beta wormhole.

Creuss Gate

When you create the game board, place the Creuss Gate where your home system would normally be placed. The Creuss Gate system is not a home system. Then, place your home system (tile 51) in your play area.

promissory note

Creuss Iff

At the start of your turn during the action phase:

Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.

Then, return this card to the Creuss player.

unique technology

Wormhole Generator (Blue):

ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.

Prerequisites: 2 Blue Technologies

Dimensional Splicer (Red):

At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.

Prerequisites: 1 Red Technology

unique Units

Flagship: Hil Colish

Cost: 8

Combat: 5

Move: 1

Capacity: 3

Abilities:

Sustain Damage;

This ship's system contains a delta wormhole. During movement, this ship may move before or after your other ships.

mech: Icarus Drive

Cost: 2

Combat: 6

Abilities:

After any player activates a system, you may remove this unit from the game board to place or move a Creuss wormhole token into this system.

Sustain Damage

leaders

agent: Emissary Taivra

unlock Criteria: Game Start

Ability:

After a player activates a system that contains a non-delta wormhole:

You may exhaust this card; if you do, that system is adjacent to all other systems that contain a wormhole during this tactical action.

commander: Sai Seravus

unlock Criteria: Have units in 3 systems that contain alpha or beta wormholes.

Ability:

After your ships move:

For each ship that has a capacity value and moved through 1 or more wormholes, you may place 1 fighter from your reinforcements with that ship if you have unused capacity in the active system.

hero: Riftwalker Meian

unlock Criteria: Have 3 Scored Objectives

Ability:

ACTION: Swap the positions of any 2 systems that contain wormholes or your units, other than the Creuss system and the Wormhole Nexus.

Then, purge this card.