
Techs: Neural Motivator, Antimass Deflectors
Ships: 2 Carrier, 1 Destroyer, 3 Fighters, 5 Infantry, 1 Space Dock
Planets: Jord (4/2)
Max Commodities: 4
ACTION: Spend 1 token from your strategy pool to place 2 infantry from your reinforcements on 1 planet you control.
When you gain command tokens during the status phase, gain 1 additional command token.
At the start of the Sol player's turn:
Remove 1 token from the Sol player's strategy pool, if able, and return it to their reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control.
Then return this card to the Sol player.
Cost: 3
Combat: 9
Move: 1
Capacity: 6
Abilities: None
Prerequisites: None
Cost: 3
Combat: 9
Move: 2
Capacity: 8
Abilities:
Sustain Damage
Prerequisites: Two Blue Technologies
Cost: 8
Combat: 5 (x2)
Move: 1
Capacity: 12
Abilities:
Sustain Damage;
At the end of the status phase, place 1 infantry from your reinforcements in this system's space area.
Cost: 2
Combat: 6
Abilities:
Deploy - After you use your ORBITAL DROP faction ability, you may spend 3 resources to place 1 mech on that planet.
Sustain Damage
unlock Criteria: Game Start
Ability:
At the start of a ground combat round:
You may exhaust this card to choose 1 ground force in the active system; that ground force rolls 1 additional die during that combat round.
unlock Criteria: Control planets that have a combined total of at least 12 resources.
Ability:
At the start of a ground combat on a planet you control:
You may place 1 infantry from your reinforcements on that planet.
unlock Criteria: Have 3 Scored Objectives
Ability:
ACTION: Remove each of your command tokens from the game board and return them to your reinforcements.
Then, purge this card.