
Techs: Dark Energy Tap
Ships: 2 Carrier, 1 Destroyer, 2 Fighters, 4 Infantry, 1 Space Dock
Planets: The Dark Nebula (3/4)
Max Commodities: 4
Nebulae do not affect your ships' movement.
After a player activates a system, you may allow that player to move their ships through systems that contain your ships.
During setup, take the additional Empyrean faction promissory note; you have 2 faction promissory notes.
ACTION: Place this card face up in your play area.
When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good.
If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
ACTION: Place this card face up in your play area.
When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome.
If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
Prerequisites: 2 Blue Technologies
After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.
Prerequisites: 1 Green Technology
Cost: 8
Combat: 5 (x2)
Move: 1
Capacity: 3
Abilities:
Sustain Damage;
After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.
Cost: 2
Combat: 6
Abilities:
You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player;
Sustain Damage.
unlock Criteria: Game Start
Ability:
After a player moves ships into a system that does not contain any planets:
You may exhaust this card; that player gains 1 command token.
unlock Criteria: Be neighbors with all other players.
Ability:
After another player moves ships into a system that contains 1 of your command tokens:
You may return that token to your reinforcements.
unlock Criteria: Have 3 Scored Objectives
Ability:
ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships.
Then, purge this card.