The Arborec

Starting Information:

Techs: Plasma Scoring

Ships: 1 War Sun, 2 Fighters, 4 Infantry, 1 Space Dock

Planets: Muaat (4/1)

Max Commodities: 4

Faction ability

Star Forge

ACTION: Spend 1 token from your strategy pool to place either 2 fighters or 1 destroyer from your reinforcements in a system that contains 1 or more of your war suns.

GASHLAI PHYSIOLOGY

Your ships can move through supernovas.

promissory note

Fires of the Gashlai

ACTION: Remove 1 token from the Muaat player's fleet pool and return it to their reinforcements. Then, gain your war sun unit upgrade technology card.

Then, return this card to the Muaat player.

unique technology

Magmus Reactor (Red):

Your ships can move into supernovas.

After 1 or more of your units use Production in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.

Prerequisites: 2 Red Technologies

unique Units

Prototype War Sun I

Cost: 12

Combat: 3 (x3)

Move: 1

Capacity: 6

Abilities:

Sustain Damage

Bombardment 3 (x3)

Other players' units in this system lose Planetary Shield.

Prerequisites: None

Prototype War Sun II

Cost: 10

Combat: 3 (x3)

Move: 3

Capacity: 6

Abilities:

Sustain Damage

Bombardment 3 (x3)

Other players' units in this system lose Planetary Shield.

Prerequisites: 1 Yellow and 3 Red Technologies

Flagship: The Inferno

Cost: 8

Combat: 5 (x2)

Move: 1

Capacity: 3

Abilities:

Sustain Damage;

ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this unit's system.

mech: Ember Colossus

Cost: 2

Combat: 6

Abilities:

When you use your STAR FORGE faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit;

Sustain Damage.

leaders

agent: Umbat

unlock Criteria: Game Start

Ability:

ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.

commander: Magmus

unlock Criteria: Produce a War Sun.

Ability:

After you spend a token from your strategy pool:

You may gain 1 trade good.

hero: Adjudicator Ba'al

unlock Criteria: Have 3 Scored Objectives

Ability:

ACTION: After you move a war sun into a non-home system other than Mecatol Rex:

You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.