
Techs: Antimass Deflectors
Ships: 2 Carriers, 1 Cruiser, 2 Fighters, 4 Infantry, 1 Space Dock
Planets: Lisis II (1/0), Ragh (2/1)
Max Commodities: 3
After you gain control of a planet, gain 1 trade good.
You can score objectives even if you do not control the planets in your home system.
After you commit 1 or more units to land on a planet:
Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player.
Then return this card to the Saar player.
Other players cannot activate asteroid fields that contain 1 or more of your ships.
At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.
Prerequisites: 1 Blue Technology
Move: 1
Capacity: 4
Abilities:
Production 5;
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.
Prerequisites: None
Move: 2
Capacity: 5
Abilities:
Production 7;
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.
Prerequisites: 2 Yellow Technologies
Cost: 8
Combat: 5 (x2)
Move: 1
Capacity: 3
Abilities:
Sustain Damage;
Anti-Fighter Barrage 6 (x4)
Cost: 2
Combat: 6
Abilities:
Deploy - After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet;
Sustain Damage.
unlock Criteria: Game Start
Ability:
After a player activates a system:
You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
unlock Criteria: Have 3 space docks on the game board
Ability:
When you produce fighters or infantry:
You may place each of those units at any of your space docks that are not blockaded.
unlock Criteria: Have 3 Scored Objectives
Ability:
ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system.
Then, purge this card.