The Clan of Saar

Starting Information:

Techs: Antimass Deflectors

Ships: 2 Carriers, 1 Cruiser, 2 Fighters, 4 Infantry, 1 Space Dock

Planets: Lisis II (1/0), Ragh (2/1)

Max Commodities: 3

Faction ability

Scavenge

After you gain control of a planet, gain 1 trade good.

Nomadic

You can score objectives even if you do not control the planets in your home system.

promissory note

Ragh's Call

After you commit 1 or more units to land on a planet:

Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player.

Then return this card to the Saar player.

unique technology

Chaos Mapping (Blue):

Other players cannot activate asteroid fields that contain 1 or more of your ships.

At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Prerequisites: 1 Blue Technology

unique Units

Floating Factory I

Move: 1

Capacity: 4

Abilities:

Production 5;

This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.

Prerequisites: None

Floating Factory II

Move: 2

Capacity: 5

Abilities:

Production 7;

This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.

Prerequisites: 2 Yellow Technologies

Flagship: Son of ragh

Cost: 8

Combat: 5 (x2)

Move: 1

Capacity: 3

Abilities:

Sustain Damage;

Anti-Fighter Barrage 6 (x4)

mech: Scavenger Zeta

Cost: 2

Combat: 6

Abilities:

Deploy - After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet;

Sustain Damage.

leaders

agent: Captain Mendosa

unlock Criteria: Game Start

Ability:

After a player activates a system:

You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.

commander: Rowl Sarrig

unlock Criteria: Have 3 space docks on the game board

Ability:

When you produce fighters or infantry:

You may place each of those units at any of your space docks that are not blockaded.

hero: Gurno Aggero

unlock Criteria: Have 3 Scored Objectives

Ability:

ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system.

Then, purge this card.