
Techs: Antimass Deflectors, Plasma Scoring
Ships: 1 Dreadnought, 1 Carrier, 1 Destroyer, 1 Fighters, 3 Infantry, 1 Space Dock
Planets: Arc Prime (4/0), Wren Terra (2/1)
Max Commodities: 2
At the start of each round of space combat, you may spend 2 trade goods; you may re-roll any number of your dice during that combat round.
The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.
At the start of a round of space combat:
The Letnev player loses 2 trade goods.
During this combat round, re-roll any number of your dice.
Then, return this card to the Letnev player.
During an invasion, units cannot use SPACE CANNON against your units.
Prerequisites: 1 Yellow Technology
When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
Prerequisites: 2 Red Technologies
Cost: 8
Combat: 5 (x2)
Move: 1
Capacity: 3
Abilities:
Sustain Damage;
Bombardment 5 (x3);
Other players' units in this system lose PLANETARY SHIELD. At the start of each space combat round, repair this ship.
Cost: 2
Combat: 6
Abilities:
Deploy - At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech;
Sustain Damage.
unlock Criteria: Game Start.
Ability:
At the start of a Space Combat round:
You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
unlock Criteria: Have 5 non-fighter ships in 1 system.
Ability:
After 1 of your units uses SUSTAIN DAMAGE:
You may gain 1 Trade Good.
unlock Criteria: Have 3 Scored Objectives.
Ability:
ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round.
At the end of that game round, purge this card.