The Barony of Letnev

Starting Information:

Techs: Antimass Deflectors, Plasma Scoring

Ships: 1 Dreadnought, 1 Carrier, 1 Destroyer, 1 Fighters, 3 Infantry, 1 Space Dock

Planets: Arc Prime (4/0), Wren Terra (2/1)

Max Commodities: 2

Faction ability

MUNITIONS RESERVES

At the start of each round of space combat, you may spend 2 trade goods; you may re-roll any number of your dice during that combat round.

Armada

The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.

promissory note

War Funding

At the start of a round of space combat:

The Letnev player loses 2 trade goods.

During this combat round, re-roll any number of your dice.

Then, return this card to the Letnev player.

unique technology

L4 Disruptors (YEllow):

During an invasion, units cannot use SPACE CANNON against your units.

Prerequisites: 1 Yellow Technology

Non-Euclidean Shielding (RED):

When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.

Prerequisites: 2 Red Technologies

unique Units

Flagship: Arc Secundus

Cost: 8

Combat: 5 (x2)

Move: 1

Capacity: 3

Abilities:

Sustain Damage;

Bombardment 5 (x3);

Other players' units in this system lose PLANETARY SHIELD. At the start of each space combat round, repair this ship.

mech: letani behemoth

Cost: 2

Combat: 6

Abilities:

Deploy - At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech;

Sustain Damage.

leaders

agent: Viscount Unlenn

unlock Criteria: Game Start.

Ability:

At the start of a Space Combat round:

You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.

commander: Rear Admiral Farran

unlock Criteria: Have 5 non-fighter ships in 1 system.

Ability:

After 1 of your units uses SUSTAIN DAMAGE:

You may gain 1 Trade Good.

hero: Darktalon Treilla

unlock Criteria: Have 3 Scored Objectives.

Ability:

ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round.

At the end of that game round, purge this card.