The Argent Flight

Starting Information:

Techs: Pick two between Neural Motivator, Sarween Tools, Plasma Scoring

Ships: 1 Carrier, 2 Destroyers, 2 Fighters, 5 Infantry, 1 Space Dock, 1 PDS

Planets: Valk (2/0), Avar (1/1), Ylir (0/2)

Max Commodities: 3

Faction ability

Zeal

You always vote first during the agenda phase. When you cast at least 1 vote, cast 1 additional vote for each player in the game including you.

Zeal

When 1 or more of your units uses ANTI-FIGHTER BARRAGE, for each hit produced in excess of your opponent's Fighters, choose 1 of your opponent's ships that has SUSTAIN DAMAGE to become damaged.

promissory note

Strike Wing Ambuscade

When 1 or more of your units make a roll for a unit ability:

Choose 1 of those units to roll 1 additional die;

Then, return this card to the Argent player.

unique technology

Aerie Hololattice (yellow):

Other players cannot move ships through systems that contain your structures. Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit.

Prerequisites: 1 Yellow Technology

unique Units

Strike wing I

Cost: 1

Combat: 8

Move: 2

Capacity: 1

Abilities:

Anti-Fighter Barrage 9 (x2).

Prerequisites: None

strike wing II

Cost: 1

Combat: 7

Move: 2

Capacity: 1

Abilities:

Anti-Fighter Barrage 6 (x3);

When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system.

Prerequisites: 2 Red Technologies

Flagship: Quetzecoatl

Cost: 8

Combat: 7 (x2)

Move: 1

Capacity: 3

Abilities:

Sustain Damage;

Other players cannot use space cannon against your ships in this system.

mech: letani behemoth

Cost: 2

Combat: 6

Abilities:

This unit does not count against capacity if it is being transported or if it is in a space area with 1 or more of your ships that have capacity values;

Sustain Damage.

leaders

agent: Trillossa Aun Mirik

unlock Criteria: Game Start.

Ability:

When a player produces ground forces in a system:

You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.

commander: Trrakan Aun Zulok

unlock Criteria: Have 6 units that have ANTI-FIGHTER BARRAGE, SPACE CANNON or BOMBARDMENT on the game board.

Ability:

When 1 or more of your units make a roll for a unit ability:

You may choose 1 of those units to roll 1 additional die.

hero: Mirik Aun Sissiri

unlock Criteria: Have 3 Scored Objectives.

Ability:

ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships.

Then, purge this card.