
Techs: Pick two between Neural Motivator, Sarween Tools, Plasma Scoring
Ships: 1 Carrier, 2 Destroyers, 2 Fighters, 5 Infantry, 1 Space Dock, 1 PDS
Planets: Valk (2/0), Avar (1/1), Ylir (0/2)
Max Commodities: 3
You always vote first during the agenda phase. When you cast at least 1 vote, cast 1 additional vote for each player in the game including you.
When 1 or more of your units uses ANTI-FIGHTER BARRAGE, for each hit produced in excess of your opponent's Fighters, choose 1 of your opponent's ships that has SUSTAIN DAMAGE to become damaged.
When 1 or more of your units make a roll for a unit ability:
Choose 1 of those units to roll 1 additional die;
Then, return this card to the Argent player.
Other players cannot move ships through systems that contain your structures. Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit.
Prerequisites: 1 Yellow Technology
Cost: 1
Combat: 8
Move: 2
Capacity: 1
Abilities:
Anti-Fighter Barrage 9 (x2).
Prerequisites: None
Cost: 1
Combat: 7
Move: 2
Capacity: 1
Abilities:
Anti-Fighter Barrage 6 (x3);
When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system.
Prerequisites: 2 Red Technologies
Cost: 8
Combat: 7 (x2)
Move: 1
Capacity: 3
Abilities:
Sustain Damage;
Other players cannot use space cannon against your ships in this system.
Cost: 2
Combat: 6
Abilities:
This unit does not count against capacity if it is being transported or if it is in a space area with 1 or more of your ships that have capacity values;
Sustain Damage.
unlock Criteria: Game Start.
Ability:
When a player produces ground forces in a system:
You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
unlock Criteria: Have 6 units that have ANTI-FIGHTER BARRAGE, SPACE CANNON or BOMBARDMENT on the game board.
Ability:
When 1 or more of your units make a roll for a unit ability:
You may choose 1 of those units to roll 1 additional die.
unlock Criteria: Have 3 Scored Objectives.
Ability:
ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships.
Then, purge this card.