
Techs: Magen Defense Grid
Ships: 1 Carrier, 1 Cruiser, 2 Fighters, 4 Infantry, 1 Space Dock, 1 PDS
Planets: Nestphar (3/2)
Max Commodities: 3
Your space docks cannot produce infantry. At the start of the status phase, place 1 infantry from your reinforcements on any planet you control.
After another player moves ships into a system that contains 1 or more of your units:
You may place 1 command token from that player's reinforcements in any non-home system.
Then, return this card to the Arborec player.
At the end of the status phase , you may remove any number of infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems.
Prerequisites: 2 Green Technologies
Cost: 1x2
Combat: 8
Abilities:
Production 1
Prerequisites: None
Cost: 1x2
Combat: 7
Abilities:
Production 2;
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
Prerequisites: None
Cost: 8
Combat: 7 (x2)
Move: 1
Capacity: 5
Abilities:
Sustain Damage;
After you activate this system, you may produce up to 5 units in this system.
Cost: 2
Combat: 6
Abilities:
Deploy - When you would use your MITOSIS faction ability you may replace 1 of your infantry with 1 mech from your reinforcements instead;
Sustain Damage;
Production 2;
Planetary Shield.
unlock Criteria: Game Start
Ability:
ACTION: Exhaust this card and choose a player's non-fighter ship; that player may replace that ship with one from their reinforcements that costs up to 2 more than the replaced ship.
unlock Criteria: Have 12 Ground Forces on Planets you control.
Ability:
After another player activates a system that contains 1 or more of your units that have PRODUCTION: You may produce 1 unit in that system.
unlock Criteria: Have 3 Scored Objectives
Ability:
ACTION: Produce any number of units in any number of systems that contain 1 or more of your ground forces.
Then, purge this card.